/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */

#include "RigidBodyComponent.h"

namespace PQEngine
{
	RigidBodyComponent::RigidBodyComponent()
		: Component(OBJECT_TYPE_COMPONENT_RIGIDBODY)
	{
		_isKinematic=false;
		_useGravity=false;
		_mass=0;
		_restitution=0.1f;
		_friction=0.1f;

		_constantForce=Ogre::Vector3(0,0,0);
	}

}
